
Previously, a behind-the-scenes calculation determined if a certain division qualified to get the appropriate composition bonus. There will also be changes to the division-wide attack and defence bonuses applied to specific unit types when the player chooses a certain High Command member, the post says. The reliability stat is also getting beefed up, primarily in order to add some extra consideration and meaningful trade-offs to the process of creating your own vehicles in the new tank designer, coming in the next DLC.Ī good reliability stat on a division will reduce losses from attrition, as before – but it’ll now also give units back a certain number of vehicles at the end of a combat, to represent greater ease of repairs – while a poor reliability stat will drag down organisation regeneration while moving, and significantly worsen all the negative effects from bad weather conditions. With the Barbarossa update, as long as your armour value is above 75% of the attacker’s piercing value, you’ll get a damage debuff proportional to how far above 75% it is (to a maximum of the original half damage) – meaning a lot of different tank divisions just got a good chunk more survivable, in the face of legions of chaff infantry with cheap anti-tank guns.
#HEARTS OF IRON IV FORUM FULL#
Previously, this simply meant you did half normal damage if the armour value was higher than your attack’s piercing value, and full damage if not – meaning you only needed one more point of piercing, compared to your opponent’s armour, to make their armour totally irrelevant. In the armour piercing department, Paradox is adding more of a sliding scale of damage to reflect different levels of armour, versus armour piercing. Previously, 40-width divisions with concentrated damage were disproportionately powerful in the game’s combat arithmetic – but the post says this is now being balanced out – on the one hand, by having these larger divisions receive a larger share of all incoming damage, and, on the other, by spreading out their damage output more broadly across enemy units. The classic ‘40-width armour’ division is also getting a nerf, as part of efforts to encourage a wider variety of division layouts. This, too, would be an additional measure to ensure players don’t simply use the same division templates over and over, it says. The post also reveals the developers are “looking at reducing the overstacking penalty” applied to armies that have too many fighting divisions for the width of the province they’re in. Plains provinces get a new combat width of 90. Provinces’ width stats will now range from 75 (mountains) up to 96 (urban). Now, the post says, in a bid to “shake up the 40/20 width meta”, many terrain types are having their maximum combat width tweaked away from multiples of ten, to encourage different shapes and sizes of divisions to be used.
#HEARTS OF IRON IV FORUM UPDATE#
There is still no announced release date for either the Barbarossa update or the accompanying, unnamed DLC.įor most of the game’s lifetime, combat width (how many troops can effectively fight across the border between one in-game province and another, at the same time) has remained at 80 for almost all terrain types, meaning players were at a heavy disadvantage if they designed their army divisions to have any combat width other than 20 or 40. Scorched Earth tactics, floating harbors and special supply units added to the logistics system.ĭesign your own armored force using modules prioritizing speed, gun power, armor or even production cost.Ĭommission the grandest, most prestigious of artillery pieces, uniquely designed to deal with entrenched foes, and fortified positions.Hearts of Iron 4’s forthcoming 1.11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width mechanic, the way armour-piercing attacks work, and the reliability stat for divisions, according to the latest dev diary, posted on developer Paradox’s Forum on Wednesday. Shared alternate history paths for Estonia, Latvia and Lithuania, as well as unique paths for each.īuild a general staff, drawing on the talents and expertise of available officers to take advantage of changes in technology and tactics.Įmphasize certain characteristics of your military arms, adding general bonuses to certain units types or even aiding division design. Write a new history of Poland, with options to reform the government, entrench the military rule, or support a popular pro-Soviet uprising. Communist Soviet rulers must also deal with a government system full of distrust and betrayal but players can lift up party opposition to its powerful leader, or even pursue a reactionary path of restored monarchy.
